

This is a test game by Dmitry 'skalogryz' Boyarintsev which shows how to make a basic iPhone app using CoreGraphics.

As of version 0.7.2 PascalGladiator supports a target for compiling bundles which will run in the iPhone simulator but Xcode and certificate ($99) is still required for device targets. These examples require the iPhone SDK (from Apple) and translated Pascal interfaces to run (which I can not distribute, see the script above). The example contains only a single unit which is the complete interface to the framework. A framework is supplied for linking which must be placed inside the applications bundle in the Frameworks folder. Pascal port of RegexKitLite by Gorazd Krosl. There is a read me file included with instructions on how to install and compile the projects. Xcode project templates by Gorazd Krosl that can be installed into Xcode. Same as the examples for PascalGladiator but ported to TextMate project format (requires the Pascal TextMate bundle). Simple CoreData document based application, a port of Apple's EventManager by Gorazd Krosl. Pascal version of the Apple Cocoa tutorial application for beginners by Gorazd Krosl. Simple terminal for the lua programming language by Gorazd Krosl. This was an example project I made but corrected by Gorazd Krosl to more Cocoa-ish. This requires at least revision 13831 of WebKit headers from SVN. Pascal port of Apple's MiniBrowser WebKit API example by Ryan Joseph. Shows the most basic implementation of NSOutlineView using the file system as a data source. Pascal port of Apple's OutlineView example by Ryan Joseph. Shows how to use the components of the Cocoa text system to draw a custom NSView. Pascal port of Apple's CircleView example by Ryan Joseph.
